[Tip] Xamarin.iOS: Sharing a dictionary with the Apple Watch
Steps to share a dictionary between the apple watch (or any app extension app ) and a device. 1) Create a group in the Apple Provisioning Portal. (eg. group.com.mycompany.myapp) 2) Add the group to both apps: the extension and the main app (there is no need to add the group to the actual watch app). 3) Activate the group in the Entitlements.plist for each project (main app and extension)
Hello CocosSharp from FSharp!
Yesterday Xamarin just made my day. For the last few weeks I have been having fun learning Monogame and yesterday they announced that they will support Cocos2d by forking the existing Cocos2d-xna project.
Creating GameObjects programmatically from the Unity3d Inspector
I always have been curious about game development, but I never had the time to get into it. A few weeks ago I started learning unity and the related stuff. Now I decided to do a small board game (mostly for learning purposes).
by jmgomez | July 8, 2014 | Unity3D , GameDevelopment , CSharp
A fruit image classifier with Python and SimpleCV
I had to solve an image recognition problem for a project that I'm working on. I knew that there are a lot of tools around python that could help me, but I never imagined that it could be that easy using SimpleCV.
by jmgomez | May 19, 2014 | Machine Learning , Python , Computer Vision , SimpleCV
MvvmCross: Handling notification clicks.
Handling local notifications in Android is different as in iOS, so that code is non cross platform. On MvvmCross I like to handle that kind of scenarios in a custom Plugin, but this time, to keep the post very short I will handle it in the Activity that raised the notification.